villahope.blogg.se

World of tanks blitz tech tree
World of tanks blitz tech tree








world of tanks blitz tech tree world of tanks blitz tech tree

The Tech Tree before Update 5.5 was released. Template:Upcoming Tanks/Germany Premium and Collector Tanks The following tech trees are how they appear in the latest version of the game. The tech trees in WoTB have been changed many times, with the most well known and controversial change happening in Update 5.5, which saw the removal of many tanks from the trees (most still available to players who researched them prior to the update, while others were removed entirely). Higher tier tanks generally get slower and more heavily armored, while lower tier tanks are lighter. A tank line is a research line within a tech tree that usually consists of the same or similar kind of tank, with the next tank in a line being an improvement over the previous. By playing tanks, experience and credits are earned, which are used to research and purchase the next tier tank on the tech tree, until Tier X, which is the maximum tier. F (Europe).*Įach tank "researches" into the next tier. II (Germany), Cruiser II (Britain), T-26 (USSR), Ha-Go (Japan), VAE Type B (China), and Vickers Mk. Since Update 5.5, the starter tanks are: M2 Light (USA), R35 (France), Pz. The countries that have tech trees in the game are U.S.A, France, Britain, U.S.S.R, Germany, Japan, China and the European Nation.*Įach player starts off with a Tier I tank from each tech tree. Nothing to do with this topic.World of Tanks Blitz is made up of Tech Trees. Counter battery gains effectiveness, so arty is further encouraged to fire on other arty. Arty play would get more interesting as arty has to intelligently pick which direction to aim and which position to hide in. If arty is focused on one flank the other can be pushed with relative certainty that artillery wouldn't be able to redirect fire for some time. Arty would be encouraged to guard specific flanks and leave their cone of destruction there(lest they deal with the cursed reposition). The point? Arty becomes a more strategic element on the battlefield, much like a machinegun nest would be with infantry. Now, with havoc, you have terrain detection built into objects, so tanks with stabilizers can drop them and bury them into the ground and it wouldn't really look stupid.

world of tanks blitz tech tree

It might also be considered to nerf all the relevant stats if there's no stabilization(it honestly don't need to be by much, high tier arty is pretty crap as it is) The drawback: It could take as long as 30 seconds to put down the stabilizers(or adjust for the new firing possition, if you don't have have stabilizers). 20% on the GW E-100 and T92 (they really need it), 15% on the Object 261, and basically nothing on the bat chat(though it could still use a flat buff) and Conq GC. What would the benefits be: a % based reduction in aim time, and reload speed, and shell dispersion eg. Stabilizers could grant a larger effect but would take time to lower. All arty would get such a boost when they lock their hulls, but it would be far more pronounced with narrow arced tanks like the Object 261, and tanks with built in stabilizers like the T92. Why not make the narrow firing angles worthwhile on the arty that have them and allow them to lock their hulls for an accuracy/aim time/reload boost. Right now, they suffer with aim time, less so with tanks that have wide traverse angles, more so with tanks that have to turn their hulls to fire. You know, with the havoc update something fun can be done to fix arty.










World of tanks blitz tech tree